On Sat, Jun 26, 2010 at 8:59 PM, Akins, Brian Brian.Akins@turner.com wrote:
It's the CPU overhead (and the memory usage when you get a large amount of "objects." In profiling, Lua becomes the major CPU hog. And, not lua doing useful stuff, just doing "Lua-isms."
Ah, it seems that Lua's GC becomes the bottleneck here? ;)